After searching the hobgoblin encampment and taking a short rest, you continue the journey along the Dawn Way toward Drellin’s Ferry…the last piece of civilization before entering The Witchwood on the way to Vrath’s Keep.
Map of Drellin’s Ferry
Drellin’s Ferry sits on the banks of the Elsir River. It used to be named Dwarfbridge; years ago, the Elsir was spanned by a sturdy dwarf-built bridge at this spot, but it washed out during a flood a hundred years ago. Shortly thereafter, a man named Drellin built a horse-drawn ferry to serve as a river crossing and this town eventually grew up around his enterprise.
Six stone piers are still visible in the slow-moving river, marking the location of the old bridge. Now, a pair of enormous ropes cross the river, each secured to a large, flat-bottomed ferryboat. Orchards and grain fields surround the town.
As you approach the city, a group of four armed militia serve as sentries on the road. They tersely ask for your names and business in town, but accept most any answer you give. It is hot (over 90 deg), muggy, they are in scale armor, don’t have any shade to stand in, and none of you are goblins. They really are not all that interested in a conversation.
They will point you toward either The Green Apple (a fair inn) or The Old Bridge (a good inn) as places where most travelers stop for the evening.
A couple of hours after you arrive, you are approached by tall, older man and an armored swordswoman.
“Sorry to bother you, travelers, but if I may have a few minutes of your time. My name is Wiston, and I’m the Town Speaker for Drellin’s Ferry. This is our guard captain, Soranna. I’ll get right to the point: We’re in a lot of trouble, and I was hoping I could persuade you to help us out.
“Our town is under attack. Hobgoblin raiders have been harrying our lands for several days now. They’ve attacked and killed people in the outlaying homesteads, and they’ve been waylaying travelers along the Dawn Way.”
Soranna adds, “We’ve had trouble with them before, a quick raid every now and then on homesteads to the west of the river, but this is different. It looks like a large, aggressive tribe has moved in from the Wyrmsmoke Mountains. They may have enough numbers to sack the town if they tried.”
Wiston continues, “Beyond the immediate threat to our homes and families, the Dawn Way is our lifeblood. If the hobgoblins make the Dawn Way impassible, travelers will not come this way and we’ll be ruined. We not only need to repel the marauders from the town, but we’ve got to keep the road open.
“You seem a capable group of adventurers. Can you help us?”